That’s according to Sensor Tower estimates, which claims Supercell's hit mobile game … Clash of Clans amassed $727 million of revenue in 2019 thanks to its newly introduced Battle Pass model. Clash Royale is now the world’s top grossing mobile game, with revenues of over $80 million across iOS & Android in March. Clash of Clans vs Clash Royale Como decíamos al comienzo, entonces, lo primero que nos gustaría que tuvieras en cuenta es que Clash of Clans puede ser considerado ahora mismo uno de los principales juegos de … [7] On March 1st, Supercell launched Clash Royale, its fourth mobile title. Supercell’s mobile real-time strategy game “Clash Royale” has grossed an estimated $2.5 billion on the App Store and Google …

Clash Royale is a freemium real-time strategy video game developed and published by Supercell. [1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.

[2][3][4] The game was released globally on March 2, 2016. Clash of Clans revenue spiked 72 per cent in the month following the introduction of Season Challenges and the new Gold Pass. Read the full analysis. [5][6] Clash Royale reached $1 billion in revenue in less than a year on the market. Clash Royale is made by Supercell, the gaming behemoth based in Finland that is also responsible for the money-printing machine that is Clash of Clans.



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