Make sure that Mothership Zeta has been installed properly on your computer and you'll also have to activate it from the game's autostart.This final fifth add-on is not suitable for players whose characters have just left Vault 101.The best moment in my opinion to begin this new journey is somewhere around 15th-20th level of experience. Zeta is one of two known alien motherships orbiting Earth in 2277. It is the unique version of the alien disintegrator. I started zeta somewhere between level 8 and 10 and I did it perfectly fine, the only hard bit is the start where you have nothing but even then its not too hard and as soon as you get a weapon its easy going so long as your energy weapons skill is at a decent level (45+). I personally like to go when I'm high level though, for the added challenge.

It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. The best moment in my opinion to begin this new journey is somewhere around 15th-20th level of experience. 2. Zeta, the alien mothership and setting for the Fallout 3 add-on, Mothership Zeta. Make sure that Mothership Zeta has been installed properly on your computer and you'll also have to activate it from the game's autostart.

The Destabilizer is a unique, fully automatic version of the alien disintegrator. i just got the DLC but i want to start a new char and i was wondering how hard/easy will it be to go straight out of the vault to mothership zeta? Zeta, the alien mothership and setting for the Fallout 3 add-on, Mothership Zeta.

Yes, but … Fandom may earn an affiliate commission on sales made from links on this page. Fallout Wiki is a FANDOM Games Community. At high levels, the enemies in Mothership Zeta can take ridiculous amounts of damage and keep fighting on. The intro sequence don't start. Welcome one, welcome all, to the fifth and final piece of DLC for Fallout 3. Level 4 seems rather low though.

When I first go near the crashed alien ship, the sight goes fuzzy for a short moment and than I'm not able to move. Hi, What level do you recommend to be at before doing mothership zeta? Attempting to enter the Bridge after completing the unmarked quest Election Day may cause the game to freeze. 3. The Destabilizer is an energy rifle of alien origin which is added to Fallout 3 with the add-on Mothership Zeta. This final fifth add-on is not suitable for players whose characters have just left Vault 101. It has been observing the planet for over 600 years. The Mothership Zeta Quest ''Not of this world'' don't start. Mothership Zeta, an add-on available for Fallout 3. Category page. View Mobile Site Mothership Zeta quests.

Get Disney+. Entitled Mothership Zeta, this DLC pack will prove to be an interesting wrap-up for veterans of the Capital Wasteland. Mothership Zeta, an add-on available for Fallout 3. Edit.

After downloading the Mothership Zeta DLC to your machine and starting a new game with the DLC activated, simply walk around the Capital Wasteland for a while.

VisualEditor History Talk (0) Trending pages ... Start Your Free Trial. Same as with Operation Anchorage when arriving there after entering the simulator and almost the same like Tranquility Lane. A mothership uses the finest alien technology and possesses both offensive and defensive capabilities.

If, prior to starting Mothership Zeta, you completed Tranquility Lane by activating the Failsafe terminal, then multiple Chinese soldiers may appear in the Cryo Lab if Elliott is with you. I'd wait around, say, level 10 or 15.