which is somewhat sad because thats were the robots are. The gun that was doing 1 or 2 damage to most raiders was doing 8 …

With the End Perk: Atomize which add 30% damage vs. non-conducive you still get a damage modifier less than 1 at best. This was removed in Director's Cut. nothing decent in LA at all for energy weapons. In the directors cut, energy weapons are more worthwhile due to the changes and additional perks available. I'm pretty sure the gamma ray blaster was the best Energy weapon. 0.7 + 30% = 0.91. Wasteland 2 ranged weapons. This page lists all Wasteland 2 weapons. One suggestion (if you want to vary it up) is to have your medic use pistols early, and then switch to energy weapons. The late game energy weapons had increased AP cost and no burst fire. Wasteland 2: Director's Cut. Gamma ray blaster being passable for the endgame I guess but yeah. But by then you will likely have invested 30+ points in another weapon skill, so it's quite a trade off. Handguns: Tier 1: 1st the whole conductive/non conductive is much better than armor thresholds like it was originally, but also the perks for energy weapons, increase energy weapons effects on non conductive. Bear in mind that Energy Weapons have pretty low base damage, they don't do critical hits and they have two damage modifiers vs. conducive 2.3 - 2.5 and non-conducive 0.5 - 0.7.

The GRB is a unique energy weapon that you can only get from Captain Mercaptain in exchange for the the radioactive materials you can swipe from beneath the Temple of Titan. My tier 2 assault rifles were doing fair damage against Jackhammer at Highpool despite her having like 4 armor, but swapping to the tier 1 energy pistol you get for starting with energy weapons skills was very effective. BUT the best weapon in the game is a unique HW, and it's absolutely ridiculous when you get it.
For Wasteland 2: Director's Cut on the Xbox One, a GameFAQs message board topic titled "Things I learned about this game at Level 40". #4

Energy weapons have almost no utility in the early game but can be effective later on. If you have any character who's designed to use Energy Weapons, you're best off giving them the Gamma Ray Blaster for the entire second half of the game.

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